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	<title>Comments on: Getting started with C# for Unity3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Wed, 08 Sep 2010 08:42:06 +0000</lastBuildDate>
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		<title>By: achmad</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-214853</link>
		<dc:creator>achmad</dc:creator>
		<pubDate>Tue, 07 Sep 2010 03:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-214853</guid>
		<description>c# is best as far from my experience even compare to c++, c# isn&#039;t far behind as people guest, and the sole reason i&#039;ve choose unity is the support of c#..great works guys!!!</description>
		<content:encoded><![CDATA[<p>c# is best as far from my experience even compare to c++, c# isn&#8217;t far behind as people guest, and the sole reason i&#8217;ve choose unity is the support of c#..great works guys!!!</p>
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	<item>
		<title>By: NAZ</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-174525</link>
		<dc:creator>NAZ</dc:creator>
		<pubDate>Fri, 05 Mar 2010 14:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-174525</guid>
		<description>What is that book called</description>
		<content:encoded><![CDATA[<p>What is that book called</p>
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	<item>
		<title>By: Unity 3D &#8211; Asteroids Style Demo &#171; Matt Eley &#124; Labs</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-146584</link>
		<dc:creator>Unity 3D &#8211; Asteroids Style Demo &#171; Matt Eley &#124; Labs</dc:creator>
		<pubDate>Sat, 30 Jan 2010 20:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-146584</guid>
		<description>[...] rather than the standard Unity JavaScript. I chose to try and learn C# after reading this post on EverydayFlash which had recommended it. It took a little getting used to but it was definitely worth learning, [...]</description>
		<content:encoded><![CDATA[<p>[...] rather than the standard Unity JavaScript. I chose to try and learn C# after reading this post on EverydayFlash which had recommended it. It took a little getting used to but it was definitely worth learning, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity 3D &#8211; First Impressions &#171; Matt Eley &#124; Labs</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-146500</link>
		<dc:creator>Unity 3D &#8211; First Impressions &#171; Matt Eley &#124; Labs</dc:creator>
		<pubDate>Sat, 30 Jan 2010 17:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-146500</guid>
		<description>[...] a look at learning C# for Unity. It&#8217;s not that different to AS3 really, and in many ways it&#8217;s much more powerful than [...]</description>
		<content:encoded><![CDATA[<p>[...] a look at learning C# for Unity. It&#8217;s not that different to AS3 really, and in many ways it&#8217;s much more powerful than [...]</p>
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	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-97355</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 07 Dec 2009 08:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-97355</guid>
		<description>@Godheval JS is OK for design oriented people that want to use scripting occasionally for smaller tasks. This is perfectly possible with Unity3D since a lot can be done without a single line of code. That is why all the examples are in JS - to make them available for a larger group of users. 

What I meant is: if you want to learn Object Oriented Programming JS is not a good choice. You need to consider if you need to/want to teach yourself OOP or not (ex. if you are thinking about a career as a developer, many employers will require OOP). So, take a second to think about it. If the answer is &#039;yes&#039;, learn C# if not, stick with JS.</description>
		<content:encoded><![CDATA[<p>@Godheval JS is OK for design oriented people that want to use scripting occasionally for smaller tasks. This is perfectly possible with Unity3D since a lot can be done without a single line of code. That is why all the examples are in JS &#8211; to make them available for a larger group of users. </p>
<p>What I meant is: if you want to learn Object Oriented Programming JS is not a good choice. You need to consider if you need to/want to teach yourself OOP or not (ex. if you are thinking about a career as a developer, many employers will require OOP). So, take a second to think about it. If the answer is &#8216;yes&#8217;, learn C# if not, stick with JS.</p>
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	<item>
		<title>By: Godheval</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-91099</link>
		<dc:creator>Godheval</dc:creator>
		<pubDate>Sun, 29 Nov 2009 10:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-91099</guid>
		<description>The people who suggest JS are those who aren&#039;t or weren&#039;t experienced programmers when they started.  It sounds like JS was made specifically for people who weren&#039;t ready for &quot;REAL&quot; programming (like Java).  Is this why you say JS is a lousy language?  Because it requires less &quot;manual&quot; programming (not even sure what that means)?  I was also looking at this:

http://unity3d.com/support/documentation/ScriptReference/index.Writing_Scripts_in_Csharp.html

I mean, if C# is the better language, why is all the documentation in JS?</description>
		<content:encoded><![CDATA[<p>The people who suggest JS are those who aren&#8217;t or weren&#8217;t experienced programmers when they started.  It sounds like JS was made specifically for people who weren&#8217;t ready for &#8220;REAL&#8221; programming (like Java).  Is this why you say JS is a lousy language?  Because it requires less &#8220;manual&#8221; programming (not even sure what that means)?  I was also looking at this:</p>
<p><a href="http://unity3d.com/support/documentation/ScriptReference/index.Writing_Scripts_in_Csharp.html" rel="nofollow">http://unity3d.com/support/documentation/ScriptReference/index.Writing_Scripts_in_Csharp.html</a></p>
<p>I mean, if C# is the better language, why is all the documentation in JS?</p>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-90581</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-90581</guid>
		<description>@Godheval The syntax of JS is a subset of C# (kinda) If you take the time to learn a full featured OOP language like C# you won&#039;t have any problem in understanding JS (you will also then see why JS is bad). Furthrmore, you will be able to pick up Java or AS3 relatively easily too because all these OOP languages are very similar.

On the other hand there&#039;s nothing to gain by limiting yourself to JS. It&#039;s a lousy programming language and using it too often leads to bad coding habits :)

If you go through Will&#039;s book, translating all the code from JS into C# is actually a very good exercise.</description>
		<content:encoded><![CDATA[<p>@Godheval The syntax of JS is a subset of C# (kinda) If you take the time to learn a full featured OOP language like C# you won&#8217;t have any problem in understanding JS (you will also then see why JS is bad). Furthrmore, you will be able to pick up Java or AS3 relatively easily too because all these OOP languages are very similar.</p>
<p>On the other hand there&#8217;s nothing to gain by limiting yourself to JS. It&#8217;s a lousy programming language and using it too often leads to bad coding habits :)</p>
<p>If you go through Will&#8217;s book, translating all the code from JS into C# is actually a very good exercise.</p>
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	<item>
		<title>By: Godheval</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-89702</link>
		<dc:creator>Godheval</dc:creator>
		<pubDate>Fri, 27 Nov 2009 11:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-89702</guid>
		<description>And one more question...  If I&#039;m completely new to OOP, would you still recommend C# over Javascript?  The Unity forums seem to be split right down the middle regarding which is best.  I was thinking JS for two reasons: 

1. I can use it for web design outside of Unity
2. The Unity reference guides and wiki and the one book I found on Unity (Unity Game Development Essentials by Will Goldstone) all use JS.

As for C#, I was thinking that it would be more useful in general, rather than just for web-based stuff.

Thanks for the help...</description>
		<content:encoded><![CDATA[<p>And one more question&#8230;  If I&#8217;m completely new to OOP, would you still recommend C# over Javascript?  The Unity forums seem to be split right down the middle regarding which is best.  I was thinking JS for two reasons: </p>
<p>1. I can use it for web design outside of Unity<br />
2. The Unity reference guides and wiki and the one book I found on Unity (Unity Game Development Essentials by Will Goldstone) all use JS.</p>
<p>As for C#, I was thinking that it would be more useful in general, rather than just for web-based stuff.</p>
<p>Thanks for the help&#8230;</p>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-87961</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 24 Nov 2009 08:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-87961</guid>
		<description>@Godheval Good question. I think if you want to learn OOP from scratch that book might not actually be the best choice. I learned OOP many years ago from a wonderful book called &quot;Thinking in Java&quot;(http://www.mindview.net/Books/TIJ/) 

As its title suggests it&#039;s a book on Java programming, but the OOP concepts are the same everywhere. I guess today there are many other good books out there about object oriented programming, some for AS3 and some for c# but I can&#039;t recommend any since I haven&#039;t read them.</description>
		<content:encoded><![CDATA[<p>@Godheval Good question. I think if you want to learn OOP from scratch that book might not actually be the best choice. I learned OOP many years ago from a wonderful book called &#8220;Thinking in Java&#8221;(http://www.mindview.net/Books/TIJ/) </p>
<p>As its title suggests it&#8217;s a book on Java programming, but the OOP concepts are the same everywhere. I guess today there are many other good books out there about object oriented programming, some for AS3 and some for c# but I can&#8217;t recommend any since I haven&#8217;t read them.</p>
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		<title>By: Godheval</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-87716</link>
		<dc:creator>Godheval</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-87716</guid>
		<description>Thanks for this article - I was wondering about a book that would be appropriate for learning C# for Unity.  But would you recommend the book for people (like me) who have ZERO Object-oriented programming experience?  I know enough Javascript to sometimes recognize copy/paste errors when stealing code to use on websites - which is to say, practically none.  Would the O&#039;Reilly guide be enough for me?</description>
		<content:encoded><![CDATA[<p>Thanks for this article &#8211; I was wondering about a book that would be appropriate for learning C# for Unity.  But would you recommend the book for people (like me) who have ZERO Object-oriented programming experience?  I know enough Javascript to sometimes recognize copy/paste errors when stealing code to use on websites &#8211; which is to say, practically none.  Would the O&#8217;Reilly guide be enough for me?</p>
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		<title>By: Herberth Madrigal</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-65012</link>
		<dc:creator>Herberth Madrigal</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-65012</guid>
		<description>Hi,

I&#039;m not sure if somebody has mentioned this before. but if you&#039;re looking for a C# editor, the Visual Studio C# Express Edition might work. and It&#039;s free. I know there&#039;re a couple of nice IDEs but I don&#039;t remember the name of them.

Herberth</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m not sure if somebody has mentioned this before. but if you&#8217;re looking for a C# editor, the Visual Studio C# Express Edition might work. and It&#8217;s free. I know there&#8217;re a couple of nice IDEs but I don&#8217;t remember the name of them.</p>
<p>Herberth</p>
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	<item>
		<title>By: C# Unity 3D resources &#171; 8bit Feed</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-40901</link>
		<dc:creator>C# Unity 3D resources &#171; 8bit Feed</dc:creator>
		<pubDate>Sun, 20 Sep 2009 05:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-40901</guid>
		<description>[...] Getting started with C# for Unity3D  [...]</description>
		<content:encoded><![CDATA[<p>[...] Getting started with C# for Unity3D  [...]</p>
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		<title>By: histvan</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-30454</link>
		<dc:creator>histvan</dc:creator>
		<pubDate>Tue, 04 Aug 2009 20:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-30454</guid>
		<description>Nice article,I&#039;m just starting with C# and Unity, and tip for the book is a big help for me!Thx</description>
		<content:encoded><![CDATA[<p>Nice article,I&#8217;m just starting with C# and Unity, and tip for the book is a big help for me!Thx</p>
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		<title>By: marjan</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-27334</link>
		<dc:creator>marjan</dc:creator>
		<pubDate>Sun, 26 Jul 2009 11:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-27334</guid>
		<description>Very interesting.

But don´t you think that unitys implementation of avascript is far more like Actionscript? You con almost copy whole code blocks from AS and get it to run.

Unity Javascript seems closer to AS in general. When you write a methode in js you can write:
public Stop(obj : System.Object, name : string ) : void

instead of c#
public void Stop(System.Object obj, string name)

Of course there are some nasty pitfalls here and there, for example in Arrays. A lot of Array Methods ar non present. Or do while(). There is only a while() as i remember.

I don´t know how that is handled i c#.

Furthermore, the underlying mono seems to be more powerful then unity javascript.
A small example is the varuable type uint. While working in unitron, uint is not colored, which made me think it doesn´t exist. In unitys dokumentation it is also not mentioned.
But it actually works. There seem to be a lot of these  things but i have no idea where to look that up.

Thanks for the autocompletion tip!</description>
		<content:encoded><![CDATA[<p>Very interesting.</p>
<p>But don´t you think that unitys implementation of avascript is far more like Actionscript? You con almost copy whole code blocks from AS and get it to run.</p>
<p>Unity Javascript seems closer to AS in general. When you write a methode in js you can write:<br />
public Stop(obj : System.Object, name : string ) : void</p>
<p>instead of c#<br />
public void Stop(System.Object obj, string name)</p>
<p>Of course there are some nasty pitfalls here and there, for example in Arrays. A lot of Array Methods ar non present. Or do while(). There is only a while() as i remember.</p>
<p>I don´t know how that is handled i c#.</p>
<p>Furthermore, the underlying mono seems to be more powerful then unity javascript.<br />
A small example is the varuable type uint. While working in unitron, uint is not colored, which made me think it doesn´t exist. In unitys dokumentation it is also not mentioned.<br />
But it actually works. There seem to be a lot of these  things but i have no idea where to look that up.</p>
<p>Thanks for the autocompletion tip!</p>
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	<item>
		<title>By: ryan</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-27106</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Sat, 25 Jul 2009 22:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-27106</guid>
		<description>C# has really evolved nicely.  In Unity3D I recommend it as well mostly because when you get to the networking and sockets portion of your game using TCP or UDP directly in the browser, it needs to be C#.  But I have had projects with gamecomponent scripts written in C#, Javascript or Boo and it all runs the same on mono .net implementation.  

I am getting to the point now where I also use the Unity3D IDE a bit less and actually apply game components via code which makes for very fast development in Unity3D for new projects and your components are very reusable.

Most flash programmers that haven&#039;t been .net developers or c#/java/C/C++ type developers will be comfortable with the Javascript version that Unity3D includes and be almost as productive as hardcore programmers at least in game logic though.  I absolutely love the mono .net framework, thank Miguel de Icaza when you can: http://tirania.org/blog/</description>
		<content:encoded><![CDATA[<p>C# has really evolved nicely.  In Unity3D I recommend it as well mostly because when you get to the networking and sockets portion of your game using TCP or UDP directly in the browser, it needs to be C#.  But I have had projects with gamecomponent scripts written in C#, Javascript or Boo and it all runs the same on mono .net implementation.  </p>
<p>I am getting to the point now where I also use the Unity3D IDE a bit less and actually apply game components via code which makes for very fast development in Unity3D for new projects and your components are very reusable.</p>
<p>Most flash programmers that haven&#8217;t been .net developers or c#/java/C/C++ type developers will be comfortable with the Javascript version that Unity3D includes and be almost as productive as hardcore programmers at least in game logic though.  I absolutely love the mono .net framework, thank Miguel de Icaza when you can: <a href="http://tirania.org/blog/" rel="nofollow">http://tirania.org/blog/</a></p>
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		<title>By: 学习使用C#进行Unity3D编程 &#124; 5ii交互设计工作室</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-26951</link>
		<dc:creator>学习使用C#进行Unity3D编程 &#124; 5ii交互设计工作室</dc:creator>
		<pubDate>Sat, 25 Jul 2009 13:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-26951</guid>
		<description>[...] 原文出处：Getting started with C# for Unity3D 原文作者：EveryDayFlash [...]</description>
		<content:encoded><![CDATA[<p>[...] 原文出处：Getting started with C# for Unity3D 原文作者：EveryDayFlash [...]</p>
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	<item>
		<title>By: Adam</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-25821</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 22 Jul 2009 14:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-25821</guid>
		<description>C# iss based on Windows, I prefer Javascript, but I like C++ more. :-)</description>
		<content:encoded><![CDATA[<p>C# iss based on Windows, I prefer Javascript, but I like C++ more. :-)</p>
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		<title>By: Kelvin Luck</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-25809</link>
		<dc:creator>Kelvin Luck</dc:creator>
		<pubDate>Wed, 22 Jul 2009 13:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-25809</guid>
		<description>I spent three months last winter mostly coding in c# and it is definitely a very nice language. I&#039;ve been planning a series of blog posts on &quot;C# for as3 developers&quot; but haven&#039;t got around to it yet. 

There are lots of similarities but lots of extra niceities in C#. I was using .net (the framework isn&#039;t nearly as nice as the language) and visual studio but I may look into Unity - it sounds really interesting. 

Visual Studio is a really nice IDE if you can find a windows machine to run it on - the intellisense is better even than FDT is for as3. Some things that I liked from c# include: implicitly typed local vars and LINQ. As already mentioned, generics, method overloading and reflection are also really good...</description>
		<content:encoded><![CDATA[<p>I spent three months last winter mostly coding in c# and it is definitely a very nice language. I&#8217;ve been planning a series of blog posts on &#8220;C# for as3 developers&#8221; but haven&#8217;t got around to it yet. </p>
<p>There are lots of similarities but lots of extra niceities in C#. I was using .net (the framework isn&#8217;t nearly as nice as the language) and visual studio but I may look into Unity &#8211; it sounds really interesting. </p>
<p>Visual Studio is a really nice IDE if you can find a windows machine to run it on &#8211; the intellisense is better even than FDT is for as3. Some things that I liked from c# include: implicitly typed local vars and LINQ. As already mentioned, generics, method overloading and reflection are also really good&#8230;</p>
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	<item>
		<title>By: Mario Gonzalez</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-25754</link>
		<dc:creator>Mario Gonzalez</dc:creator>
		<pubDate>Wed, 22 Jul 2009 07:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-25754</guid>
		<description>Wellp, i&#039;m convinced.
Gonna spend this weekend messing around, I was deterred because of the high production cost of creating a Unity3D game so i felt it was not REALLY worth the time.

However, now i&#039;ll just learn it to learn another language, which is always great.

Excellent post</description>
		<content:encoded><![CDATA[<p>Wellp, i&#8217;m convinced.<br />
Gonna spend this weekend messing around, I was deterred because of the high production cost of creating a Unity3D game so i felt it was not REALLY worth the time.</p>
<p>However, now i&#8217;ll just learn it to learn another language, which is always great.</p>
<p>Excellent post</p>
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		<title>By: wonderwhy-er</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-25660</link>
		<dc:creator>wonderwhy-er</dc:creator>
		<pubDate>Tue, 21 Jul 2009 22:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-25660</guid>
		<description>Yeah C# is best language I know and damn how I lack many things in AS3 :( Proper generics, overloading, explicit interfaces... With them building complex solutions would have been SO much easier. Also Reflection + runtime compiler are nice in some special cases, but I am not shore Unity has runtime compiler (but it has reflection I presume).

I accentually wonder if we will see Unity based websites (or rather promotional pages) anytime soon. Is unity even possible to use for this? Or it is just games?</description>
		<content:encoded><![CDATA[<p>Yeah C# is best language I know and damn how I lack many things in AS3 :( Proper generics, overloading, explicit interfaces&#8230; With them building complex solutions would have been SO much easier. Also Reflection + runtime compiler are nice in some special cases, but I am not shore Unity has runtime compiler (but it has reflection I presume).</p>
<p>I accentually wonder if we will see Unity based websites (or rather promotional pages) anytime soon. Is unity even possible to use for this? Or it is just games?</p>
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