Archive for the '3D' Category

Microphone controlled animation in Papervision3D

Tuesday, June 24th, 2008

This time I have something less mind-twisting then the bend modifier and all that math. The idea was to create an animation of leaves flying around, propelled by wind controlled with the microphone. This little experiment was also a good occasion to work with some new Papervision3D features.
Effects. The Papervision3D team decided to merge the […]

Bend modifier - part II

Monday, June 16th, 2008

First of all, thanks for the great feedback I got after the first post on bending. I really appreciate it.
This time, I post an updated version of the Bend class for Papervision3D that works with every simple DisplayObject3D - that is, a DisplayObject3D that does not contain any child objects. Click here for a [...]

Bend modifier for Papervision3D

Wednesday, June 11th, 2008

Bending objects is one of the classic features of any 3D package. I thought it would be nice to be able to bend stuff in Papervision3D too.
First, I had to spend a couple of days trying to understand the concept of bending. It is fairly obvious when you see it, but when it comes to [...]

A banner built using FIVe3D

Wednesday, June 4th, 2008

Ever since Mathieu Badimon released FIVe3d AS3, I was thinking that it would be great to build a 3D animated banner using this library.
The main challenge with banners is obviously the file size. I had to customize FIVe3d a little bit for this one. By organizing some imports and removing some parts of code I [...]

Road trip animation in Papervision3D

Friday, May 16th, 2008

I have been thinking about doing something like this for some time now, but I had no idea where to start. However, recently, after I experimented with animating vertices in Papervision3D, things started to look brighter, so a couple of days ago I sat down and started coding...
Basic concept here is that there is one [...]

Animating vertices in Papervision3D

Monday, May 5th, 2008

Rotating cubes, planes and spheres in 3D is fun. However this time, I thought that I'd try something less basic when it comes to 3D animation. So here's the idea: the Papervision3D universe is composed of triangles. Each object is a structure formed of one or more of them. The points where the triangles meet [...]

Away3d: experimenting with light and shading

Saturday, April 26th, 2008

A couple of weeks ago the Away3D team announced the release of version 2.0. The news was accompanied with a stunning demo called Green Planet. I was impressed, so I downloaded the source and started to play with it.
From the start I was interested in checking some light and shading possibilities that Away3D offers. I [...]

FIVe3D: first impressions

Wednesday, April 16th, 2008

I downloaded the FIVe3D engine in AS3 a couple of days ago and started to play with it a bit.
The first thing to notice is its simplicity. What I liked in particular is that the structure of classes corresponds exactly to the structure used in standard AS3. Where in AS3 there is a Sprite, in [...]

FIVe3D AS3 released.

Monday, April 14th, 2008

Good news reached my RSS reader this morning. Zeh Fernando on his blog is informing us that Mathieu Badimon just released his 3D engine in AS3 - FIVe3d.
With all the hype about Papervision3D, Away3D and others, FIVe3d is an interesting tool to look at, because unlike others it renders 3D graphics using vector rather than [...]

A Very Short History of Art

Monday, March 10th, 2008

As a way to explore some Papervision3D basic features (and also for fun) I created this miniature application that lets you explore some of the most important and famous works of art. If you did not pay a visit to any museum for a long time, here's a chance to make it up!