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	<title>Everyday 3D &#187; Personal</title>
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	<link>http://www.everyday3d.com/blog</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>Unity3D training</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/10/04/unity3d-training/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2010/10/04/unity3d-training/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 11:18:45 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[battersea power plant]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[october 2010]]></category>
		<category><![CDATA[unity 3]]></category>
		<category><![CDATA[unity3d training]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1700</guid>
		<description><![CDATA[I&#8217;m proud to announce, that I will be running a 2 day training in London later this month. I will be teaching Unity3D, showing how to use the editor and how to work with various assets. I will be also giving an introduction to scripting in C# and hopefully we will be able to cover [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lfpug.com/hands-on-unity3d/"><img src="http://www.everyday3d.com/blog-assets/training/lfpug_oct_battersea.jpg" width="520" height="327" alt="Hands-on Unity3d, 21-22 Oct 2010" border="0"/></a></p>
<p>I&#8217;m proud to announce, that I will be running a <strong>2 day training</strong> in London later this month. I will be teaching <strong><a href="http://unity3d.com">Unity3D</a></strong>, showing how to use the editor and how to work with various assets. I will be also giving an introduction to scripting in C# and hopefully we will be able to cover some features of the latest release of the editor.</p>
<p><strong>Unity3D version 3</strong> has been released only a few days ago. The new version is packed a tremendous amount of new and cool features. Great games &#038; other projects are created with Unity3D every day, so there has never been a better moment to start learning it!</p>
<p>You can read all the details about the training on the <a href="http://www.lfpug.com/hands-on-unity3d/">LFPUG page</a>, who is also the organizer of the session. Unfortunately, the tickets have been <strong>sold out</strong>. However, if you would like to learn some Unity3D, please contact me (bartek [at] everyday3d.com) or Tink (training [at] lfpug.com). We are pretty excited about the interest people are showing for this topic, so currently we are planning to run <strong>another session in London in November</strong> and there are still <strong>a few places</strong> left on the list.</p>
<p>I got a couple of requests to run such a training in other places, so hopefully I will be bringing some Unity3D goodness to <strong>other cities in Europe</strong> as well. I&#8217;m working out the details, and I&#8217;ll keep you posted. If you would be interested in <strong>hosting a Unity3D training session</strong> in your city, please let me know!</p>
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		<item>
		<title>Unity3D tutorial in .NET magazine</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/31/unity3d-tutorial-in-net-magazine/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2010/03/31/unity3d-tutorial-in-net-magazine/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 10:57:53 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1244</guid>
		<description><![CDATA[Recently I had the privilege to write an article for .NET magazine. It&#8217;s an introductory tutorial to Unity3D in which you&#8217;ll see how to build a car simulation in a simple desert scenery. Those of you who had attended my sessions at FITC Amsterdam and at the March LFPUG meeting have already seen me building [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.everyday3d.com/unity3d/jeep/"><img src="http://www.everyday3d.com/unity3d/jeep/jeepwillys.jpg" width="520" height="349" border="0"></a></p>
<p>Recently I had the privilege to write an article for <a href="http://www.netmag.co.uk/">.NET magazine</a>. It&#8217;s an introductory tutorial to <a href="http://www.unity3d.com">Unity3D</a> in which you&#8217;ll see how to build a car simulation in a simple desert scenery. </p>
<p>Those of you who had attended my sessions at <a href="http://www.fitc.ca/events/about/?event=101">FITC Amsterdam</a> and at the March <a href="http://www.lfpug.com">LFPUG</a> meeting have already seen me building it live. The nice thing about Unity3D IDE and its drag &#038; drop abilities is that you can actually create a car simulation in 10 minutes. But don&#8217;t be fooled, because tweaking it afterward takes ages &#8211; as with everything else. Anyway, now you can see and try it yourself. I hope you&#8217;ll like it!</p>
<p>The tutorial will lead you through different features of Unity3D like <strong>the terrain editor, 3D assets import, built-in scripts, projected shadows and particle system</strong>. It is available in the UK and elsewhere in Europe from <strong>March 30th (issue 201)</strong>. It will be published in the US and Canada too, but a month later (also please note that .NET Magazine is called <strong>Practical Web Design on the other side of the Atlantic</strong>).</p>
<p>To make the tutorial as enjoyable as possible I put in all my modeling skills to create a nice car &#8211; a classic <strong>U.S. Army Jeep Willys</strong>. I also added a few simple scenery models like a hut and a dried tree trunk that can be used as obstacles. You can see a demo based on those models <a href="http://www.everyday3d.com/unity3d/jeep/">here</a>.</p>
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		<title>Unity3D: beyond games</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/08/unity3d-beyond-games/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2010/03/08/unity3d-beyond-games/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 11:34:32 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[fitc amsterdam]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=923</guid>
		<description><![CDATA[I am not a game developer. For the last 10 years (with some short intervals) I&#8217;ve been working as a Flash designer and developer and I have been creating projects more or less related to advertising such as animations (including banners, that I actually enjoyed making), video sites, rich media interfaces, web applications, 3d simulations [...]]]></description>
			<content:encoded><![CDATA[<p><strong>I am not a game developer.</strong> For the last 10 years (with some short intervals) I&#8217;ve been working as a Flash designer and developer and I have been creating <strong>projects more or less related to advertising</strong> such as animations (including banners, that I actually enjoyed making), video sites, rich media interfaces, web applications, 3d simulations and, sometimes indeed, simple games. </p>
<p>I believe however, that <strong><a href="http://www.unity3d.com">Unity3D</a> is much more that a game development platform</strong>, and all those kind of projects could be tackled with Unity3D as well. In some cases the <strong>result would be pretty awesome</strong> and way beyond anything we can currently dream of with Flash and Actionscript &#8211; and this kind of opportunity is what I am looking for. (In some other cases it could end up with a disaster, similar to what happens when sites that clearly require HTML are done with Flash. We will see those too, simply because <em>errare humanum est</em>).</p>
<p>Technology adoption is not as fast as we could wish. I&#8217;m sure that eventually <strong>Unity3D will become the standard for 3D</strong> applications on the web, but we&#8217;re not there yet. So far it has been very successful with games for the iPhone and it starts to emerge as the tool of choice for online games. The advertising business will follow and adopt it as well. We can expect top interactive agencies and production companies to start releasing Unity3D productions soon. I hope this will happen within this or the next year. Chances are that <strong>such projects are already in the making</strong>.</p>
<p>The reason why this will happen is that <strong>Unity3D is versatile</strong>. It is marketed as a &#8220;game development tool&#8221;, but it has numerous features that allow much more that that. It allows to <strong>integrate diversified content (2D, 3D, video, sound)</strong>, has a <strong>great animation tool</strong> and <strong>a powerful scripting API</strong> to create any kind of complex logic.</p>
<p>As I got back from <a href="http://www.fitc.ca/events/about/?event=101">FITC Amsterdam</a> loaded with new energy and inspiration, I decided to take a deeper look at Unity3D scripting and go at least a bit beyond the basics and beyond the &#8220;building a 3rd person shooter&#8221; scenario. As a long time Flash developer there are some problem/questions that are typical to Actionscript technology and I decided to check how similar problems can be solved with Unity3D. Here are the first few questions that came to my mind, pretty basic actually:</p>
<p><strong>1. <a href="http://www.everydayflash.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/">How to dynamically load an image into Unity3D and do something with it?</a><br />
2. <a href="http://www.everydayflash.com/blog/index.php/2010/03/19/cinematic-video-player/">How to load a video?</a><br />
3. <a href="http://www.everydayflash.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/">How to draw lines, points and shapes at runtime?</a><br />
4. <a href="http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/">How to generate content with code?</a></strong></p>
<p><del datetime="2010-03-19T20:31:27+00:00">The questions order starts with those that have been easiest to answer.</del> I have some more questions lined up, so this post might get updated. Anyway, in the coming days (or weeks rather) I&#8217;ll be posting the solutions. I made some experiments, I have some code to share and some tips that I found on the way. See you soon!</p>
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		<title>Speaking in Amsterdam, London &amp; Toronto</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/01/19/speaking-in-amsterdam-london-toronto/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2010/01/19/speaking-in-amsterdam-london-toronto/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 16:32:45 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=887</guid>
		<description><![CDATA[The conference season is upon us! Following my last year short presentation at Flash On The Beach and at the Warsaw Flash Camp, this year I will continue my adventure with public speaking. In the next months I will be having my sessions at 3 highly interesting events. 1. FITC Amsterdam, February 22nd-23rd FITC Amsterdam [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.everyday3d.com/blog-assets/conferencesPost.jpg" alt="Amsterdam, London, Toronto" width="520" height="300"/></p>
<p><strong>The conference season is upon us!</strong> </p>
<p>Following my last year <a href="http://www.everydayflash.com/blog/index.php/2009/09/29/fotb09-3d-bowling-demo/">short presentation</a> at <a href="http://www.flashonthebeach.com/">Flash On The Beach</a> and at the <a href="http://www.everydayflash.com/blog/index.php/2009/06/23/warsaw-flash-camp-2009/">Warsaw Flash Camp</a>, this year I will continue my adventure with public speaking. In the next months I will be having my sessions at 3 highly interesting events. </p>
<p><strong>1. <a href="http://www.fitc.ca/events/about/?event=101">FITC Amsterdam, February 22nd-23rd</a></strong></p>
<p><strong>FITC Amsterdam</strong> is only a few weeks away. I&#8217;ve been to FITC last year and I really enjoyed the conference (and the parties too). I am thrilled to be back this year as a speaker. If you want to catch my session it&#8217;s on <strong>Monday (Feb 22nd) at 12:30</strong>. If you are interested in Unity and in 3D in general you should definitely attend! For more information, here&#8217;s a detailed <a href="http://www.fitc.ca/events/presentations/presentation.cfm?event=101&#038;presentation_id=1003">session description</a>. I hope to see you there!</p>
<p>FITC it&#8217;s of course much more than my presentation. There are <strong>2 days packed with interesting sessions</strong>, so be sure to checkout <a href="http://www.fitc.ca/events/schedule/?event=101">the schedule</a> to see what&#8217;s interesting for you. There is also a party every evening &#8211; a great opportunity to do some networking and to have a few beers and some other stuff (remember, we&#8217;re in Amsterdam!). So grab <a href="http://am10.eventbrite.com/">your tickets</a> before they&#8217;re all gone!</p>
<p><strong>2. <a href="http://www.lfpug.com/">London LFPUG Meeting, March 25th</a></strong></p>
<p>If you can&#8217;t attend FITC and you miss my session in Amsterdam, don&#8217;t panic! You can catch me again next month in London. On <strong>March 25th</strong> I will speak at the next in the series of <strong>LFPUG</strong> meetings. </p>
<p>It will be a evening packed with realtime 3D, as I will be speaking together with <a href="http://www.infiniteturtles.co.uk/blog/">Rob Bateman</a> from the <a href="http://www.away3d.com">Away3D</a> team. Here&#8217;s <a href="http://www.lfpug.com/25th-march-2010-25032010/">some detailed info</a> about the event. The event is free, all you need to do is register, so if you are in London don&#8217;t miss it! </p>
<p><strong>3. <a href="http://www.fitc.ca/events/about/?event=102">FITC Toronto, April 25th-27th</a></strong></p>
<p>Finally in April I&#8217;ll be making the move over the Atlantic all the way to <strong>Canada</strong> for <strong>FITC Toronto</strong>, where I will also be talking <a href="http://www.fitc.ca/events/presentations/presentation.cfm?event=102&#038;presentation_id=1004">about Unity</a>. There is no schedule yet, but it&#8217;s should be coming soon. However, the tickets are <strong>already on sale</strong>. If you hurry you might even get a <a href="http://www.fitc.ca/events/tickets/?event=102">early bird price</a>!</p>
<p>This is very exciting for me for several reasons. First, it&#8217;s a <strong>major conference</strong> with 3 days of sessions, workshops and even a recruiting event. It&#8217;s not to be missed not only if you live in Toronto, but for anyone in the region. And I&#8217;ve heard people come for FITC from all over Canada and US. </p>
<p>Second of all it&#8217;s my first time I will attend <strong>a conference in North America</strong>. I looking forward to meet a lot of people whom so far I knew only from blogs and twitter. So if you are around don&#8217;t hesitate to get in touch!</p>
<p>Finally, it will be my <strong>first visit to Toronto</strong> and I heard a lot of good stuff about the city. We also plan a short family vacation afterwards to visit <del datetime="2010-05-25T13:18:43+00:00">Montreal and Quebec</del> Miami and the Florida Keys. </p>
<p><strong>Next?</strong></p>
<p>I&#8217;m currently entirely focused on those upcoming events, preparing all the materials and the presentation. However, I hope for more opportunities in the future. If you happen to organize a <strong>Flash and/or Unity event</strong> and you are looking for speakers be sure to <a href="http://www.everydayflash.com/blog/index.php/about/">let me know</a>!</p>
<p>I don&#8217;t have any further plans at this moment, except that I will also attend <a href="http://www.offf.ws/">OFFF in Paris</a> in June (as guest, not as speaker). </p>
<p><em>Photo credits [<a href="http://www.flickr.com/photos/werkunz/4206835665/">1</a>] [<a href="http://www.flickr.com/photos/sylvainbourdos/3229776868/">2</a>] [<a href="http://www.flickr.com/photos/zaniac/242158015/">3</a>]</em></p>
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		<title>First steps in 3D design</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/11/09/first-steps-in-3d-design/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2009/11/09/first-steps-in-3d-design/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 11:08:55 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[car game]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[lightmaps]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=727</guid>
		<description><![CDATA[There&#8217;s something you&#8217;ll quickly realize when you start playing with Unity. It&#8217;s the fact that you won&#8217;t go far without some basic knowledge of a 3D editor. I&#8217;ve been using Blender for my Flash 3D experiments, but I can&#8217;t honestly say I knew anything about it. I was able to model some very basic shapes, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.everydayflash.com/unity3d/one/"><img src="http://www.everydayflash.com/unity3d/firststep/mracer.jpg" border="0" alt="" width="520" height="319" /></a></p>
<p><a href="http://www.everydayflash.com/unity3d/lightmap/1.html"><img src="http://www.everydayflash.com/unity3d/firststep/interior.jpg" border="0" alt="" width="520" height="319" /></a></p>
<p>There&#8217;s something you&#8217;ll quickly realize when you start playing with <a href="http://unity3d.com/">Unity</a>. It&#8217;s the fact that you won&#8217;t go far without some <strong>basic knowledge of a 3D editor</strong>. I&#8217;ve been using <a href="http://www.blender.org/">Blender</a> for my Flash 3D experiments, but I can&#8217;t honestly say I knew anything about it. I was able to model some very basic shapes, and whenever I needed something more complex I&#8217;d ask someone who&#8217;s more experienced or just find a free model on the Internet. With Unity it just doesn&#8217;t make sense. <strong>You won&#8217;t be able to understand half of the functionality</strong> if you don&#8217;t have a 3D editor to work with. By the way, I&#8217;m not the only one <a href="http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/">who noticed this</a>.</p>
<p>As a logical consequence, I decided to <strong>take a step back and learn Blender</strong>. I don&#8217;t want to go into details on the choice of software. If you prefer <strong>Maya or Cinema4D</strong>, fine. I grew to like Blender, but I know it makes a horrible first impression. The thing about Blender is that it&#8217;s free, and that&#8217;s a huge advantage for beginners.</p>
<p>After some time of <strong>modeling, texturing and setting up lights</strong> and I started to really love that. I felt like I was taken 10 years back, at the time when I was discovering Flash, HTML, <strong>building my first &#8220;home page&#8221;</strong>. I&#8217;m sure you all know the great feeling when you start to understand something new and your skills grow every day. <strong>There&#8217;s nothing like it!</strong> <em>(Ok, there are other things better than that, but let&#8217;s stay within our geeky subject).</em></p>
<p>At first I wanted to get <strong>just enough skills to continue with Unity3D</strong> development. But soon I realized that this might be what I&#8217;d like to do for a living. <strong>Wait, what?</strong> Can you imagine? I&#8217;m in my thirties. I&#8217;m doing pretty well in flash development business. Is there <strong>anything more stupid</strong> that dropping all this and becoming a 3D designer? And how many years I would need to become any good at this? Or maybe it&#8217;s just a matter of a couple months to master the tool and I&#8217;ll be all set? But maybe I don&#8217;t have what it takes to be a 3D designer. However a fundamental thing I believe in, is that there&#8217;s no such thing as innate talent and all you need is enough persistence&#8230;</p>
<p>I&#8217;ve been struggling with those questions for a while, and I don&#8217;t have any answers yet. In the meantime I ordered some books, found some tutorials and kept learning to keep all the options open. I still have a long way to go, but I can already see some results.</p>
<p>As my modeling skills grow, I feel much more confident as a 3D developer because I can understand where the assets come from, how they are built, how visual effects are achieved. Those things were like a black box to me before. Now I can even build some 3D stuff myself. It&#8217;s so much worth the effort even if I&#8217;ll never work as full time 3D designer.</p>
<p>The two Unity examples above are <strong>my first, modest 3D modeling experiences</strong>. One is a <a href="http://www.everydayflash.com/unity3d/one/">mini game</a>. It features a scenery that I populated with a few models including my first car model. Apart from modeling the scenery elements I used that as a testing ground for many Unity features like <a href="http://unity3d.com/support/documentation/Components/script-Terrain.html">the terrain engine</a>, <a href="http://unity3d.com/support/documentation/Components/class-LineRenderer.html">line</a> and <a href="http://unity3d.com/support/documentation/Components/class-TrailRenderer.html">trail</a> renderers, <a href="http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html">rigid body</a> physics, car simulation, <a href="http://unity3d.com/support/documentation/Components/comp-ParticlesGroup.html">particle systems</a> and of course scripting. The <strong>end result is a bit random</strong>, but I don&#8217;t remember having that much fun for a long time!</p>
<p>The second is a small <a href="http://www.everydayflash.com/unity3d/lightmap/1.html">interior scene</a> (really small!). I couldn&#8217;t grasp how <strong>lightmaps</strong> work in Unity until one morning I woke up and I just knew (yeah, that&#8217;s how it happens sometimes!). During the day, I quickly threw up this demo to test if my understanding was correct. I think it was, even though in the end the <strong>shadows came out too subtle</strong>. Anyway, I&#8217;m doing more experiments on that subject now and maybe I&#8217;ll write a separate post on how to work with lightmaps in Blender &amp; Unity.</p>
<p>That&#8217;s it for now! I&#8217;ll see where it takes me, but you should expect more 3D modeling related posts on this blog from now on. Also, I&#8217;m not giving up on coding&#8230; yet ;)</p>
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		<title>Speaking at Flash on the Beach &#8217;09</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/09/06/speaking-at-flash-on-the-beach-09/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2009/09/06/speaking-at-flash-on-the-beach-09/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 11:25:05 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[antwerp]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[fotb]]></category>
		<category><![CDATA[mrhenry]]></category>
		<category><![CDATA[speaker]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=562</guid>
		<description><![CDATA[I extremely happy to announce that I will speak at this year&#8217;s Flash on the Beach in Brighton. It starts two weeks from now and if you haven&#8217;t already got a ticket it might be too late, because they&#8217;re all sold out (sorry). It will be my first appearance on such major Flash event. I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashonthebeach.com/"><img width="520" height="178" src="http://www.everydayflash.com/flash/fotb/brighton09.png" alt="Flash on the Beach 2009" border="0"/></a></p>
<p>I extremely happy to announce that I will speak at this year&#8217;s <a href="http://www.flashonthebeach.com/">Flash on the Beach</a> in Brighton. It starts two weeks from now and if you haven&#8217;t already got a ticket it might be too late, because they&#8217;re all sold out (sorry).</p>
<p>It will be my <strong>first appearance on such major Flash event</strong>. I am taking part in the <strong><a href="http://www.flashonthebeach.com/sessions/index.php?pageid=2999">Elevator Pitch session</a></strong>, which features 20 speakers (!) in 1 hour &#8211; 3 minutes each. So it won&#8217;t be a long presentation, but be sure &#8211; it will be intense. I will show a new 3D Flash experiment made especially for FOTB. The session takes place on the second day of the conference, <a href="http://www.flashonthebeach.com/schedule/">Tuesday 22nd at 9AM</a> in the Brighton Dome. Hope to see you there!</p>
<p>On a related note: if you live in <strong>Antwerp, on September 16th</strong> I will be also speaking at an event organized by my friends at <a href="http://www.mrhenry.be">Mr. Henry</a>. I&#8217;ll present some of my new and older experiments and talk about 3D in Flash in general. You can find more info <a href="http://blog.mrhenry.be/2009/09/mr-henry-event-flash-2000/">about this here</a>.</p>
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		<title>My presentation at Warsaw Flash Camp 2009</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/06/23/warsaw-flash-camp-2009/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2009/06/23/warsaw-flash-camp-2009/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 14:51:51 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[adobe user group]]></category>
		<category><![CDATA[flash camp]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[warsaw]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=367</guid>
		<description><![CDATA[On June 9th the Polish Adobe User Group organized a Flash Camp in Warsaw. It was the first meeting of this kind in Poland. I had the privilege to be one of the speakers. It was a one day event featuring 6 sessions all related to Flash &#038; Flex. It aroused great interest in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/28455087@N08/sets/72157619452685259/detail/" title="More pictures from Warsaw Flash Camp 2009"><img src="http://farm4.static.flickr.com/3644/3650817392_a7e749d0a8_o.jpg" width="520" height="294" alt="More pictures from Warsaw Flash Camp 2009" border="0"/></a></p>
<p>On June 9th the <a href="http://www.g-media.pl/aug/">Polish Adobe User Group</a> organized a <strong><a href="http://www.g-media.pl/aug/flashCamp/index.html">Flash Camp</a></strong> in Warsaw. It was the first meeting of this kind in Poland. I had the privilege to be <strong>one of the speakers</strong>. It was a one day event featuring <strong>6 sessions</strong> all related to Flash &#038; Flex. It aroused great interest in the local Flash Community and <strong>more than 300 people</strong> attended  </p>
<p>We kicked off in the morning with a very comprehensive presentation by <a href="http://www.webkitchen.be/">Serge Jespers</a> on the Flash Platform. Serge went through a lot of interesting projects including some of the best <a href="http://www.webkitchen.be/2009/04/29/the-power-of-the-flash-platform-part-2-augmented-reality/">Augmented Reality</a> examples. He also showcased his favorite AIR applications. Apparently AIR is not used only for Twitter clients! But seriously, I neglected this technology so far, but I promised myself to fix this in the near future. I&#8217;m looking for some ideas for a simple AIR app now&#8230; a Collada viewer maybe?</p>
<p>Next, the Platform Evangelist from Poland, <a href="http://www.riaspace.net/">Piotr Walczyszyn</a> gave us an insightful presentation on <strong>Flash Catalyst and the new Flash Builder</strong>. I use FDT to do all my Flash stuff for some time now, so all the things he presented were totally new to me. I must say I was surprised how fast and efficient the new workflow is. Things like working directly with <strong>PSD files in Catalyst</strong> look great (how many hours have I spent &#8220;cutting&#8221; PSD files and importing them into Flash!) He build a complete application connected to a database without writing a single line of code! It was amazing&#8230; and a bit frightening too ;)</p>
<p><a href="http://nordicnets.com/main/">Wojtek Ptak</a> made a great presentation about building <strong>large scale RIA&#8217;s</strong>. Usually this kind of applications are not my primary interest but Wojtek showed us some really inspiring stuff and it was a pleasure to listen to him speaking.</p>
<p>Unfortunately I could not attend the other sessions, because I was rehearsing my own. It was my first public presentation, so I was pretty excited but also a bit nervous, especially that I did not expect such a huge crowd. </p>
<p>During my session, I focused on <strong>3D in Flash</strong> (of course!). By showing some new and old demos I tried to explain the <strong>fundamental concepts of 3D graphics</strong> and how they are <strong>implemented in Actionscript</strong>. After my session I had a few minutes to answer some questions. Most of them were about <strong><a href="http://blog.papervision3d.org">Papervision3D</a></strong>, and the nature of those questions clearly showed that they were coming from <strong>very experienced developers</strong>. I did my best to answer all of them.</p>
<p>Overall it was a great experience, and I&#8217;d like to thank the organizers for inviting me. I like the idea of public speaking. It&#8217;s a great way to share some thoughts and knowledge, but also, most importantly, to meet interesting people. I feel it nicely complements my blogging experience, so from now on I&#8217;ll be looking for more speaking opportunities.</p>
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		<title>Switching to WordPress</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/08/switching-to-wordpress/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2008/04/08/switching-to-wordpress/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 22:51:03 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=12</guid>
		<description><![CDATA[Today I switched my blog from Blogger to WordPress. I was a tough decision, but it was better to do it now, then later, when my blog will have more content. This operation might have caused, as a side effect, the resetting of all the posts in the RSS feed, which in turn did show [...]]]></description>
			<content:encoded><![CDATA[<p>Today I switched my blog from Blogger to WordPress. I was a tough decision, but it was better to do it now, then later, when my blog will have more content. This operation might have caused, as a side effect, the resetting of all the posts in the RSS feed, which in turn did show them as &#8220;unread&#8221; in the readers. They are not new though, so just mark them as read&#8230; and sorry for the mess! :)</p>
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		<title>Job change</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/16/job-change/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2008/03/16/job-change/#comments</comments>
		<pubDate>Sun, 16 Mar 2008 21:45:11 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=9</guid>
		<description><![CDATA[After almost 1,5 year in FI I decided to take another path, and from the end of March 2008 I will be starting as a Flash Developer in a web &#38; film production company B-Reel. Work in FI was my best profesional experience so far, and I would recommend anyone who wants to learn how [...]]]></description>
			<content:encoded><![CDATA[<p>After almost 1,5 year in <a href="http://www.fantasy-interactive.com/">FI</a> I decided to take another path, and from the end of March 2008 I will be starting as a Flash Developer in a web &amp; film production company B-Reel.</p>
<p>Work in FI was my best profesional experience so far, and I would recommend anyone who wants to learn how to create and deliver the highest quality to apply there. It is also a place where one can meet the most skilled developers around, and last but not least, they have a beautiful office here in Stockholm.</p>
<p>B-Reel is a company that specializes in online campaings that combines video, animation and interactivity.</p>
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		<title>Porsche Cayenne GTS Campaing</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/02/15/porsche-cayenne-gts-campaing/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2008/02/15/porsche-cayenne-gts-campaing/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 21:39:31 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=6</guid>
		<description><![CDATA[The end od 2007 was a busy time for me at FI. I was working on a project for Porsche, part of their global campaing promoting a new model of Cayenne &#8211; the GTS. Together with the team in Fi we developed a site that revolves around the experience of engine sound in different Porsche [...]]]></description>
			<content:encoded><![CDATA[<p>The end od 2007 was a busy time for me at FI. I was working on a project for Porsche, part of their global campaing promoting a new model of Cayenne &#8211; the GTS. Together with the team in Fi we developed a site that revolves around the experience of engine sound in different Porsche models. The result of this effort is a minisite &#8220;<a href="http://www.porsche.com/all/bloodlines/usa/" target="_blank">Cayenne GTS, the bloodlines are unmistakable</a>&#8220;, that was launched end Jan 2008. When you check out the campaing site, be sure to turn your speakers on!</p>
<p>This projects marks an important milestone for me. First of all FI received a &#8220;<a href="http://www.thefwa.com/?app=winners&amp;id=6535" target="_blank">FWA Site of the day</a>&#8221; award for it. I think is was our 25th overall, but for me personally it&#8217;s the first for a project that I worked on, so I was really happy.</p>
<p>I also happened to be my first AS3 project ever, and I was excited to discover that we finally have a full featured OOP language at our disposal. It was a huge boost of energy, after all these years of AS2 when there was almost nothing new to learn.</p>
<p><span style="font-size:85%;"><span style="text-decoration: underline;">Updates:</span></span></p>
<p><span style="font-weight: bold;">Feb 19th</span>. Another distinciton, on <a href="http://websitedesignawards.com/cayenne-gts-bloodlines/" target="_blank">WebDesignAwards</a> this time. Sweet!</p>
<p><span style="font-weight: bold;">Feb 21st</span>. I posted a short article on FI&#8217;s blog ThinkSwedish about the <a href="http://www.thinkswedish.com/blog/fi/921/Porsche_Sounds" target="_blank">sounds in the Porsche site</a>.</p>
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		<title>3 Flash Masters Answer 5 Flash Questions</title>
		<link>http://www.everyday3d.com/blog/index.php/2007/08/14/3-flash-masters-answer-5-flash-questions/</link>
		<comments>http://www.everyday3d.com/blog/index.php/2007/08/14/3-flash-masters-answer-5-flash-questions/#comments</comments>
		<pubDate>Tue, 14 Aug 2007 21:38:18 +0000</pubDate>
		<dc:creator>bartek drozdz</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=5</guid>
		<description><![CDATA[Search-this recently published an entry &#8216;3 Flash Masters Answer 5 Flash Questions&#8216;. As I Interactive Developer in FI I was on of the three persons featured. Following this short and rather general interview I posted some Flash tips &#38; trick on our blog &#8211; ThinkSwedish, enjoy!]]></description>
			<content:encoded><![CDATA[<p>Search-this recently published an entry &#8216;<a href="http://www.search-this.com/2007/08/08/3-flash-masters-answer-5-flash-questions/" target="_blank">3 Flash Masters Answer 5 Flash Questions</a>&#8216;. As I Interactive Developer in <a href="http://www.fantasy-interactive.com/" target="_blank">FI</a> I was on of the three persons featured.</p>
<p>Following this short and rather general interview I posted some Flash tips &amp; trick on our blog &#8211; <a href="http://www.thinkswedish.com/#ContentHolder:feed=blog&amp;Entries:0=entry+1=869" target="_blank">ThinkSwedish</a>, enjoy!</p>
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